You always want to try to keep a deep bench and therefor enough money to buy two lineman in case a game goes badly. Typically I’d like frenzy or dauntless, but you can get from saving up for either a catcher or a blitzer/berserker. I think you need a kicker, a dirty player, a tackler and a ball carrier (sure hands), in that order. The question then becomes: Where does the team develop from there? You have the room to foul extensively, particularly near the end of a drive where you’re getting your player back quickly, but they might not. Another advantage with a bench that deep is that you can go toe-to-toe bashing even with dwarves and frequently have more players at the start of the 2nd half starting lineup. Although you could sneak in one positional, that would also create a target on that player’s back. Norse are really good.īut their absolute best is when you start without any positionals. I’ve come away from my original perception. It’s been a long time since I wrote the above. I’ve found them most efficient in a running game, anyone else found that? I’ve actually experimented with dump-off on their thrower for a true running game and that seemed to work ok.įrenzy seems to make their cages a little unreliable and the lack of agility hampers passing (though they are as good as humans at it really with one skill on the runner) Reply ![]() I suspect most people will blend, since the team can do all three with a semblance of ability dependant on the opposition. I’d be interested to know whether most who use them go with a passing offence, running game or cage-based offence. But by the time you get a few skills accross them they can evolve into a very strong unit. Their linesmen are solid (though amazon lineswomen probably get a better deal) and they have one of the most expensive and least reliable Big-guys, but one of the best (Opinion)Įarly in a league/tourney they suffer from a lack of ball handling/agility and of course the perenial problem of frenzy without block/tackle. Still, I have to put them in my favourite five teams, their runners are surprisingly good and versatile, they have access to higher strength players while still having a decent thrower. Norse have always struck me as one of the better teams on paper, though I’m yet to see them live up to it in practice. Norse Team Strengths:Ĭategories Blood Bowl 2020 Teams & Races Tags norse I quite like them as a beginner team but with the caveat regarding Frenzy. Should the team take a beating though, journymen Norse players make a great stand in. The amount of Frenzy on the team can also be quite tricky to handle, having players dragged out of posistion or making dice rolls you would rather avoid.įor beginners they can be hit or miss, the amount of Block they have can be forgiven but a priority must be made to learn to utilise Frenzy and avoid its pitfalls. The teams also have no dedicated Catchers and average agility isn’t great for passing. ![]() Whilst they tend to get knocked down less on the whole, they will break more often when they do go down. The downside for Norse is their fairly low armour values. They have some great players who come with Frenzy meaning they can really open up holes in the defence and get a lot of knock downs. This makes them pretty good out of the box and one of the more reliable teams for the blocking game. Norse teams are characterised by most of their players starting with the Block skill. Pick One: Either ‘Favoured of… (choose either: Chaos Undivided or Khorne)’ or ‘Old World Classic’ The Norse that takes up Blood Bowl is a truly unedifying specimen, interested only in beer, women and song off the playing pitch, and beer, women and bloody carnage while on it! QTYĭodge, No Hands, Pick-me-up, Stunty, TitchyĬlaws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled Fury Norse teams have a well deserved reputation for ferocity both on and off the playing pitch.
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